We descended down the winding stairs and came to a circular room full of bedrolls and hay, all of which reeked of orc. Afraid of an ambush, Faedris explored a small dark cavern, able to see through the dimly lit corridor with his Eladrin eyes. The opened up to other circular room below, with more orc bedrolls and manacles bolted to the walls. On the floor were many boards covering a pit that descended into more darkness. As to not be ambushed in the night I said “Lets set a sound trap!” “You mean an alarm?” said Travis. “No,” I said, “A sound trap that would wake us if intruders busted through the boards!” Travis replied “So, you want to set an alarm…” After thinking about it a second, I replied “Well yes, it would alarm us…” The party erupted in laughter. “Oh I love bards” Adric said through his multiple mustaches. Luckily for us, the “sound trap” was unnecessary, we were undisturbed in our slumber.
After waking, we continued down the murky hallways which reeked of moist earth. We cleared the boards and manacles off the pit and continued downward, after cracking a sunrod of course. After a short turn of hallway we came upon an open circular shaft in the tower, approximately 50 feet below us lay rubble and debris. Along its outer edge a stone staircase corkscrewed into the darkness. makeshift boards lay upon areas of broken stairs, they do not seem very sturdy! as we entered the room, we heard skittering and grumbling. From holes in the walls appeared goblinoid creatures with skin that looked like stone. We carefully proceeded down the stairs, engaging these vicious creatures. On multiple occasions I saw adric get bit by the goblins after swinging his axe at them. Terrible creatures these are! We pounded at the goblins over and over, and to almost no prevail. They were as tough as the rocks that held the tower in place. I let out a shout of triumph, scattering the enemies while urging my allies forward. One of the goblinoids turned and fled, lost his balance and tumbled to the stairs a level below. After what felt like hours chopping at the goblin creatures, we slowly started taking them down. We eventually killed all of them, and found ourselves trekking down a corridor full of marshy muck.
The passageway opened to another room, much larger, with ceilings that must have been 30 feet high. It seems like this used to be or three seperate floors, but time has done a number on the chamber. A duergar sat at the end of the hall, and a mage stood atop a 10 foot high platform. He seemed to be…torturing one of the goblin creatures. Emaciated humans were tied to the walls all around us, I counted eight, but there may have been more, I couldn’t tell. Upon the chests of the prisoners were arcane runes. Who knows what these could do. Morland and adric immediatly charged forward to attack the mage, who was carving runes into the goblinoid. As the runes pulsated, a large tenticle beast, partially insubstantial, erupted from its body. These runes were bad news! To make matters worse, the room began to flood with water. Destan joined the attack against the beast as Faedris, Travis and I worked on disarming these runes! We tried to free the prisoners of their runes as fast as possible, but to our dismay, a few of the prisoners exploded into smaller tentacle beast creatures. I managed to run underneath the platform and free one. As the water rose to well above my hips, The problem occurred to me that these men would drown! I was currently fighting a mage and a tentacle beast, but I mustered the valor required to swim over and release the prisoner. I struck the chains, breaking him free. “thank you!” the young moderately good looking male said. We continued to free more prisoners, as destan, moorland and adric circled the insubstantial beast. I let out cutting words, burning the creature from within its mind, finally slaying it. We freed the last prisoners and killed the last remaining beasts. The battle has been won, and its time for a rest.